Interactive motion-controlled game

Kick Kick Boxing

Kick Kick Boxing is a full-body interactive boxing game built in Unity. Motion-tracking gloves and a Kinect sensor let players fight using body movement and voice commands instead of a handheld controller, inside a physical ring-shaped play space with corner sensors to keep players within bounds.

  • Unity
  • Kinect
  • motion tracking
  • voice interaction
Project
Motion-Controlled Boxing Game
Context / role
City University of Hong Kong — BSc Creative Media (2015-2019)

Gameplay

Kick Kick Boxing — gameplay 1
Kick Kick Boxing — gameplay 2
Kick Kick Boxing — gameplay 3

Key contributions

  • Built the game in Unity with Kinect-based motion and voice control
  • Designed motion-tracking boxing gloves as the primary input device
  • Built a physical ring-shaped play space with corner sensors to keep players in bounds
  • Removed the need for a handheld controller — players interact using body movement and voice

Verification and disclosure

Created during Christian's Creative Media studies at City University of Hong Kong, where the project received an A-range grade. Photographs show the built play space and a live play session.

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