Interactive motion-controlled game
Kick Kick Boxing
Kick Kick Boxing is a full-body interactive boxing game built in Unity. Motion-tracking gloves and a Kinect sensor let players fight using body movement and voice commands instead of a handheld controller, inside a physical ring-shaped play space with corner sensors to keep players within bounds.
- Unity
- Kinect
- motion tracking
- voice interaction
- Project
- Motion-Controlled Boxing Game
- Context / role
- City University of Hong Kong — BSc Creative Media (2015-2019)
Gameplay



Key contributions
- Built the game in Unity with Kinect-based motion and voice control
- Designed motion-tracking boxing gloves as the primary input device
- Built a physical ring-shaped play space with corner sensors to keep players in bounds
- Removed the need for a handheld controller — players interact using body movement and voice
Verification and disclosure
Created during Christian's Creative Media studies at City University of Hong Kong, where the project received an A-range grade. Photographs show the built play space and a live play session.


